ANIMAT

Myth fragments have scattered throughout the world. May THE TABLET be with you.

AETHERBORN

mild!-_-flying///
#
 ___
|o o|
| O \
 \   \
  `~~~`
5hp
2atk
2def
0special

Whoosh

burrowaerialsoarcradle
Makes equally or more special foes sleep for 2 turns when it comes out.
At barren in non-west non-tropical climate.
At lava (altered: warm).

ALLOCAMELUS

earth$$$aggro!x_x
#
 _,,  _   _
{ `)_/ \_/ \
  \__      _).
    ()"--"\\ '
    ||    //
8hp
0atk
0def
0special

Voo

wavegrowlslamrest
Reduces terrain hazard by 30% when it comes out in full health.
At desert in non-polar climate.

AMOEBOID

mild!-_-mild!-_-
#
   \___/
.__/%%%\_.
/%%%/\%%/
5hp
0atk
0def
0special

Bb

bubblesburndownicecreamsalve
Evovles to match an exact foe weakness among water, warm, cold or earth.
At mud in non-center climates.

AREOPENAP

flying///earth$$$
#
  / _ \
\_\(_)/_/
  _/"\_
  /   \
6hp
0atk
3def
0special

Foh

sacrificetakedownopportunityentangle
Switched in foes with full health and exactly two hype+ lose one.
At barren in non-west climates.

ASTYX

flying///shiny!+++
#
  '__'
 \O__O/
==x||x==
 /^||^\
/^^||^^\
\__||__/
6hp
0atk
0def
1special

Vot

slampokestardustflutter
Turns 1% of your dollarydoos (rounded down) to hype+ when it comes out.
At desert.
At tree in non-west climates.
At tree shade in non-west climates.

BAKENEKO

curious!@_@aggro!x_x
#
 /\_/\
( o.o )
 > ^ <
7hp
0atk
0def
0special

Meow

pounceclawgrowlidentify
No wild habitat.

BEHOLDER

shiny!+++cold***
#
  .----.
 /      \
 E _    ()
 \      /
  '----'
5hp
0atk
0def
0special

*(%^

eyebeamicecreamstardust
Gains 40 experience when it comes out with health different than its max health.
At desert in polar climate.
At jungle in west polar climate.

BELLA

wood&&&curious!@_@
#
   _
\ / |
 |  ^ 
 |/ ^
vvvv
6hp
0atk
0def
2special

Tt

pollenparticipationshadeseektoxic
Poisons a bit unpoisoned foes when it comes out.
At jungle in non-west climates.

CAMAZOTZ

flying///earth$$$
#
\-o-/
4hp
2atk
2def
0special

Trr

sacrificelulnachtarbeitprickle
At barren in non-east non-polar climate.

CARBUNCLE

warm^^^shiny!+++
#
 +//
<_'|___
 \ ,__ \*.
  \\  //
7hp
0atk
0def
2special

Eee

ellusivepeckshadeseekunoblidged
At tall grass in non-east climates.

CLYTIE

wood&&&warm^^^
#
  @@@@
 @@()@@
  @@@@
   /
\ |
\\|//
6hp
0atk
0def
0special

Ckl

scorchrestpollensteady
At jungle in non-west climates.
At lava.

DRAUGR

mild!-_-shiny!+++
#
 ___
/O O\
\~~~/
|___|
7hp
0atk
3def
2special

Graoah

sleepwalkerloudsnorenachtarbeitsharedream
Sleeps for a second turn when it comes out.
At snow in center climates.

DRYAD

wood&&&shiny!+++
#
 _
'o'
/%\
4hp
0atk
0def
2special

Qui

empathyfightbackshadeseekvines
At jungle in west climates.
At tree in center tropical climate.
At tree shade in center tropical climate.

EDELWEISS

wood&&&cold***
#
 _
(o)
 |-
\|/
6hp
0atk
0def
0special

Fff

freezerestpollensteady
Reduces everyone's attack uses by one when it comes out.
At jungle (altered: curious!).
At snow in non-east climates.

FISHH

water~~~mild!-_-
#
   _\_ 
\\/  o\
//\___=
   ''
5hp
0atk
0def
2special

Blub

bubblespokesadsongnibble

FLOOPY

water~~~water~~~
#
  __
><_o>
4hp
0atk
0def
0special

Floop

pokenibblefluttermudswim
Gets hype+ and reduces terrain hazard by 10% when the latter is over 50%.
At mud (altered: earth).
At water.
At lava (altered: warm).

GIGELORUM

flying///curious!@_@
#
-
3hp
0atk
1def
0special

G

myriadminimizeadapt
Shrinks by a fourth (rounded down) everyone's non-active myths when it comes out.
At barren in west non-tropical climate.
At grass in west polar climate.

GOLDRAM

mild!-_-warm^^^
#
     _  
  _-(_)-
`(___)  
 // \\  
10hp
0atk
2def
0special

Baa

staticgrowlthunder
Gains a dollarydoo when a foe is switched in.
At tall grass in non-tropical climate.

GOO

water~~~wood&&&
#
 ~~~~
~~~O~~
~~~~~~
5hp
2atk
2def
0special

Goo

statusburnparalysistoxicflood
Heals 2 when encountering a new foe while poisoned.
At mud in center climates.

GOOSE

flying///aggro!x_x
#
 <<(O)
    \\
     \\_____
     / \__  '/
     \______/
7hp
0atk
0def
0special

Honk

peckfrenzyflutterbully
At grass in tropical climate.

HALA

flying///cold***
#
 /%%@ @%%%%%%\
 \%%/=\%%%%%%/
7hp
0atk
0def
0special

Fss

thundersoaricicledrift
No wild habitat.

HAPPO

water~~~warm^^^
#
      c~~p ,---------.
 ,---'oo  )           \
( O O                  )/
 `=^='                 /
       \    ,     .   /
       \\  |-----'|  /
       ||__|    |_|__|
8hp
0atk
0def
0special

Oigrrr

swallowsmolderingwarmup
Comes out with one extra health (ignoring limits) vs lesser remaining health.
At tall grass in non-west tropical climate.
At mud in non-west tropical climate.

HAUWAHINE

water~~~cold***
#
         __
  _-%%%%%_`/
 '.__"  "
4hp
0atk
1def
1special

Ro

cradlesadsongnachtarbeitcongelateur
Restores all attacks with zero uses left to one use for its allies when a foe is switched in.
At mud in west tropical climate.
At water in west tropical climate.

HEATHWORM

aggro!x_xwood&&&
#
           .-----.
  ________/       \
 /@       |  %%%  |
>_________________/
6hp
0atk
0def
0special

Bwo

spraychompslam
Grows when a foe is switched in.
At deep water in center polar climate.

HHONG

earth$$$warm^^^
#
-##:>
6hp
4atk
0def
0special

Hong

combustpanictremors
At tall grass in east temperate climate.

HOIHO

water~~~cold***
#
 __
( o>
///\
\V_/_
7hp
0atk
0def
0special

Brr

peckgrowliciclecongelateur
Everyone heals 2 if a foe sharing a type is switched in.
At snow.

HYDRAHEAD

aggro!x_xwater~~~
#
 __
/ '}<   __
\ \    / '}-
 \ \  / /
 /  |/ /
~~~~~~~~
8hp
0atk
0def
0special

SSH

chompcounterparalysistoxic
Heals 4 and sleeps to acclimate if a foe is switched in.
At deep water in west tropical climate.

ISONADE

water~~~aggro!x_x
#
      .
\_____)\_____
/--v____ __`<
        )/
10hp
2atk
0def
0special

Srr

slamchomp
All take one damage when a foe is switched in.
At deep water in non-west tropical climate.

JUPYTER

aggro!x_xaggro!x_x
#
 =====--.
   /o   \
  {__    ;-----------.
     \               }-.
      (              / ;
      (  /--____--(  )
      | /          \ |
      'm'          'm' 
10hp
0atk
0def
0special

Moo

slambullythemesong
Deals 1 damage to more special foes when it comes out.
At tall grass in center non-tropical climate.

KAMADHENU

mild!-_-mild!-_-
#
        (__)
`\------(oo)
  | ___ (__)
  ||w  ||
10hp
0atk
0def
1special

Moo

fightbackwarmupslam
At tall grass in tropical climate.

KHEPRI

shiny!+++earth$$$
#
  (__)
 ')==('
_-/==\-_
_-\==/-_
  /  \ 
5hp
0atk
0def
1special

Bbb

slamenlargesteadyflutter
Always comes out with 2 hype+.
At grass in non-west non-tropical climate.

KITSUNE

curious!@_@warm^^^
#
 ^...^
<_o o_>
  \_/
8hp
0atk
3def
0special

Kyu

chompcampfirethundercram
Fully heals if a switched in foe has health 5, 7, 9 or 11.
At tall grass in east polar climate.
At moss water in center climates (altered: water).

KOKO

flying///mild!-_-
#
 ^ ^
(O,O)
(   )
-"-"
5hp
0atk
0def
0special

Hoot

peckperkuplulvantage
At tree in west climates.
At tree shade in west climates.

KRAKEN

water~~~cold***
#
      .---.
  .  (  o O)
   \_ `  _,   _
-.___'.) ( ,-'
     '-.O.'-..-..
 ./\/\/ | \_.-._
        ;
     ._/
8hp
8atk
8def
0special

8

bubblespokeemerge
Damages undamaged foes that are switched in.
At deep water in west tropical climate.
At moss water in west climates (altered: earth).

MATAGOT

earth$$$curious!@_@
#
       ____()()
      /      @@`
~~~~~\_;m__m._>o
4hp
0atk
2def
0special

Sqweek

nibblehitNrunawakenletzterwaltz
Heals 1 when encountering a foe with less max health.
At barren.

MELISSA

wood&&&flying///
#
   __
 _/__)
(8|)_}}-
 `\__)
4hp
0atk
0def
0special

Bzz

pricklepokeflutter
Does not sleep when it comes out vs twice or more its max health.
At grass in non-east tropical climate.
At jungle in polar climate.

MOUSY

earth$$$curious!@_@
#
   __QQ
~~(_)_'>
4hp
1atk
0def
0special

Eek

slamnibblehitNrunawaken
Poisons 1 everyone's non-active unpoisoned myths when it comes out at full health.
At barren.
At grass in east non-tropical climate (altered: aggro!).
At snow in east climates (altered: cold).

NERITES

mild!-_-water~~~
#
@_'-'
3hp
0atk
2def
2special

Bf

pokegrowlrollwave
Fully recovers from 1 health when a foe is switched in.
At grass in center tropical climate.
At tree in center non-tropical climate.
At tree shade in center non-tropical climate.

NGANA

earth$$$cold***
#
  ___
\/   \/
O     O
 \===/
5hp
0atk
0def
0special

Nyo

tremorsclayballfrenzysmoldering
No wild habitat.

OKURIINU

aggro!x_xearth$$$
#
     __
(___() `;
/,__  /
\\   \\ 
8hp
0atk
0def
0special

Woof

pouncechompclawhopping
At indoors in non-center climates.

OOZLUM

flying///flying///
#
>(o)
 (__>
6hp
2atk
0def
0special

Caw

pecksoarpokeretreat
At water in non-west tropical climate.

P33G

curious!@_@water~~~
#
&_-----,_
{        ",
(  )___  ,_@
 |/   |\(
 ""   " "
10hp
0atk
0def
0special

Oink

scavengehoppingmudswimdrift
Damages itself when encountering a new foe. Deals damage equal to its hype if suppressed this way.
At tall grass in non-east temperate climate.
At mud in non-east temperate climate.

PHOENIX

warm^^^flying///
#
  __
=-----{o}>
  __/
7hp
0atk
0def
2special

Cui

rebirthpecksoarburndown
Heals 2 HP (up to maximum health) to everyone's non-active damaged myths when it comes out at full health.
At snow in east climates (altered: cold).
At lava in non-center climates.

POSKAKUSHKA

warm^^^aggro!x_x
#
 ___
 x x
  %
// \
/___\
5hp
0atk
0def
0special

Kak

hoppingfiredancesoar
Gains two dollarydoos when it comes out damaged with less than 10x its level dollarydoos.
At barren in west polar climate.

RIBBIT

cold***curious!@_@
#
  \/
 ('>
 / r
*\_)_
5hp
0atk
0def
0special

Ribit

nibblesnuggleicicleflutter
Gets extra hype+ when it comes out vs defense exceeding its attack.
At grass in non-east non-tropical climate.
At snow in non-center climates.

RIGI

wood&&&earth$$$
#
\ /
>v<
>O<
>O<
4hp
0atk
0def
0special

Squ

pokeenlargeletzterwaltzspray
Heals 2 and gains hype+ if it is larger than a switched in foe.
At tree in non-east climates.
At tree shade in non-east climates.

RIGIGER

wood&&&earth$$$
#
      __
:O.o.(__)
 /  |  \\
5hp
0atk
0def
0special

Bpt

pricklepokeletzterwaltzspray
Demoralizes its foe when it comes out and you habe the least myths left.
At tree in non-east climates.
At tree shade in non-east climates.

SARAMA

earth$$$curious!@_@
#
,'.-.'. 
'\o o/` _,
 { @ } /
 /`-'\
(_/-\_)
7hp
0atk
0def
0special

Warf

enlargefloodgrowlscorch
Removes 1 sleep from everyone's non-active myths when it comes out at full health.
At indoors in non-east climates.

SEDNA

water~~~shiny!+++
#
    ________/\_______
 / o              _\---|
 \_____\ |_______/  
        \\
10hp
0atk
0def
0special

Fss

emergesuperchargeiciclevines
At deep water in non-east polar climate.

SHESHA

wood&&&cold***
#
               _____
<%%%%%%%%%%%%%%%_O_/-
8hp
2atk
0def
0special

Sss

neverendpricklesteady
Comes out with 1 less poison.
At grass in non-center tropical climate.
At jungle in non-center climates.
At tree in non-center tropical climate.
At tree shade in non-center tropical climate.

SPHINX

curious!@_@curious!@_@
#
 __
{o \
 \ \_____
 | ,     };
 |/ '---\)
6hp
0atk
0def
0special

Wha

questioncram
At barren in east non-polar climate.

SPIDRE

mild!-_-aggro!x_x
#
//oo\\
6hp
0atk
3def
0special

Foo

prickletakedownretreatentangle
At barren in non-east tropical climate.
At tree in non-east non-tropical climate.
At tree shade in non-east non-tropical climate.

SPINOSAURUS

earth$$$water~~~
#
               __
              /o_)
     _/\/\/\_/ /
   _|         / _|
14hp
0atk
0def
0special

Graoa

slamrestwaveloudsnore
Increases terrain hazard by 100% when it comes out.
At moss water in east climates.

TALOS

earth$$$earth$$$
#
 ___
|  +|
|   |
 ===
|   |--+
|   |
 ===
15hp
0atk
0def
0special

Groan

landslidelovefistbullytower
Regains one fully used up attack if a foe is switched in.
No wild habitat.

TURT

mild!-_-earth$$$
#
   ___   _
 ./%%%\_|o\
  '   '
5hp
0atk
0def
3special

Ii

emergepokeshadeseeksupercharge
Comes out with zero hype+ vs greater remaining health.
At grass in non-east non-tropical climate.

UPA

wood&&&wood&&&
#
>-\/
   \--<
  \%/
   %
6hp
0atk
0def
0special

Piih

endurecidoparalysispollenprickle
Poisons the foe when it comes in full health and any terrain hazard.
At jungle in non-polar climate.

WISHPOOSH

water~~~flying///
#
     .-"""-.__ 
    /      ' o'\
 ,-;  '.  :   _ >
:_."\._ ) ::-"
8hp
0atk
0def
0special

Vee

martialgrowlfloodsoar
Heals 1 when it comes out vs half or less of its max health.
At water in non-tropical climate.

WUKONG

aggro!x_xwarm^^^
#
@(‘_’)@
8hp
3atk
0def
0special

Oo-Aa

pokemartialhowlblaze
Gains one hype+ when a foe is switched in.
At tree in non-west tropical climate.
At tree shade in non-west tropical climate.
At lava in non-west climates.

YETI

cold***cold***
#
 _
(o)>
( )*
(_)
12hp
0atk
0def
0special

Gua

freezegrowlcongelateurtozero
Reduces hype+ from all when a foe with equal hype+ is switched in.
At snow in west climates.
At lava in center climates (altered: warm).

YGGDRASSIL

wood&&&mild!-_-
#
            ___
 ___   %%__/   \
/   \__%%  \___/ 
\___/  %%   ___
       %%__/   \
       %%  \___/
       %%
       %%
12hp
0atk
0def
0special

Tt

akselitvinesshadeseektoxic
Distributes its damage evenly to its allies (rounded up) if a foe is switched in.
At jungle in west non-polar climate.

adapt 2 uses

water~~~
#

Restore half attack uses if no common type with the foe. Restore all uses if you also have at least one type advantage.

aerial 4 uses

flying///
#

Damage equal to 1 plus half your hype+ (rounded down). Your myth uses flutter next turn.

akselit 2 uses

wood&&&
#

Special attack. The world's central axis is disrupted for severe damage, increased by the level difference vs lower levels. Sleep next turn.

antitode 5 uses

wood&&&
#

Remove poison. Can use while asleep.

(=)

awaken 2 uses

mild!-_-
#

Ring a bell to reduce sleep by 3 turns. Then throw the bell. Can use while asleep, adding the sleep to its damage.

  ___
 / | \  /
{  +  } \

blaze 3 uses

warm^^^
#

Produce a fire by spending three hype. Otherwise lose one health to produce a minimal spark. Gain hype+.

  ^^^
 ^^ ^^
^ ^^^ ^

bubbles 9 uses

water~~~
#

Special attack. Blow some fun bubbles out of nowhere. Damaging, but the foe gets hype+.

 . O O
 O  . O
   O .

bully 9 uses

warm^^^
#

Moderate attack that works only vs lower health and hype+.

burndown 3 uses

warm^^^
#

Special attack. Double damage vs &&& or -_- but half vs ~~~.

   ^
   ^^
  ^^^
 ^^^^
 ^^^^^
^^^^^^^
 ^^^^^
  ^^^
   ^

burrow 9 uses

cold***
#

Quickly squeeze into the terrain. Deal damage if more hype+ otherwise poison and hype yourself.

campfire 5 uses

warm^^^
#

Prepare the foe for dinner. Damage equal to their sleep, plus 1 if they are undamaged. Hype+ and heal by as much.

chomp 5 uses

aggro!x_x
#

Chomp at your foe. Extra damage vs half or less health. Otherwise, you are demoralized.

vvvvv
|   |
^^^^^

claw 5 uses

aggro!x_x
#

Fiercely claws the foe. Less fierce if more than half health.

\\
 \\
  \\

clayball 2 uses

earth$$$
#

Roll yourself tightly into a small ball of clay. Reduces your hype+ and perceived size. Your myth uses awaken next turn.

collect 5 uses

mild!-_-
#

Collect the foe, or demoralize it if unable (6 team members or 40 max health total already). Success chance increases vs more damaged foes.

combust 1 use

warm^^^
#

Special attack. Damage equal to the sum of your attack, defense and special stats. Half vs -_-, $$$ and ~~~.

   ^
   ^^
  ^^^
 ^^^^
 ^^^^^
^^^^^^^
 ^^^^^
  ^^^
   ^
   ^
  ^^^
   ^

congelateur 7 uses

cold***
#

All take damage equal to their hype+.

  /\
 /  \
/____\

counter 7 uses

water~~~
#

Deal damage equal to a third of that taken so far (rounded down).

cradle 5 uses

cold***
#

Special attack. The foe gains drastic hype+ and becomes poisoned. If anyone is fully hyped, the foe gets demoralized and sleeps for 2-3 turns.

cram 1 use

aggro!x_x
#

Special attack. Actually, you stayed up all night preparing. Harmful, but fills all attack uses.

drift 7 uses

water~~~
#

Remain inactive for up to 3 turns while sleeping. The lack of action either demoralizes or annoys your foe.

ellusive 2 uses

shiny!+++
#

Increase hype+ by 3. Your myth uses retreat next turn. Can use while asleep.

emerge 9 uses

water~~~
#

Minimal damage while sinking. If fully demoralized, emerge with a devastating attack and hype.

empathy 3 uses

warm!^^^
#

Removes foe hype+ and heals by that much. Half effectiveness (rounded down) if you do not share a type with them.

endurecido 5 uses

wood&&&
#

Use hardened poison to attack. Damage equal to yours plus the foe's poison.

!!!
###

enlarge 3 uses

water~~~
#

Special attack. Become larger. All attacks consider you to have five more max health. Up to twice your normal max health.

entangle 3 uses

earth$$$
#

Take one damage to drastically reduce foe hype+. Less tangling against more max health.

    \_____/
   ./\___/\.
 __/_/   \_\__
   \ \___/ /
   '\/___\/'
    /     \

eyebeam 2 uses

shiny!+++
#

Special attack. Good damage and poison. Sleep and use participation next turn.

======

fightback 3 uses

mild!-_-
#

Fierce attack if you have at most a third of the foe's health. Otherwise heal two.

*   *    x
x *     *

 v v v

firedance 9 uses

warm^^^
#

Instantly match the foe's hype+. If that is equal or lower, deal damage equal to the difference plus one.

  ^^^
 ^^ ^^
^ ^^^ ^

flood 3 uses

water~~~
#

Lose 20 experience to deal 1 damage to all per type other than ~~~, ///, or +++. Randomly double that damage.

~~~~~~~~~~~~~~
~~~~~~~~~~~~~~

flutter 2 uses

flying///
#

Move around in a hard-to-catch hype+. More effective if you have less max health.

freefall 2 uses

flying///
#

Fall from a large height onto the foe. Damage equal to a third of max health difference if you are larger. Poison per that difference if smaller.

freeze 5 uses

cold***
#

Special attack. Consume 2 hype+ to encace the foe in ice. Moderate damage. And demoralizing.

[]
  /\
 /  \
/____\

frenzy 2 uses

aggro!x_x
#

A good attack, especially vs greater defense. One fifth chance to do nothing. Otherwise, and if not sleeping now, it is repeated by your myth next turn.

groundfumes 2 uses

earth$$$
#

Everyone inhales a huge clump of poison dust rising from the ground. ~~~ and +++ affected less.

growl 9 uses

curious!@_@
#

Improves your hype+ and demoralizes the foe.

         /
         \

hitNrun 1 use

curious!@_@
#

Damages both and leaves them asleep.

hopping 9 uses

curious!@_@
#

Hop arround playfully. Drastically hypes+ all. A lot of damage to those fully hyped.

howl 9 uses

aggro!x_x
#

Drastically improves your hype. Not as much if the foe has only different types.

         /
         \

icecream 5 uses

cold***
#

Yummy. Improves your hype+ and get a cold attack in. The greatest hype+ is poisoned a bit.

icicle 9 uses

cold***
#

Throws a small icicle. More damage if the foe is @_@, or x_x.

  /\
 /  \
/____\

identify 0 uses

curious!@_@
#

Shows here foe stats and weaknesses.

jointlock 4 uses

earth$$$
#

Damage equal to the foe's attack plus defense stats.

journey 5 uses

water~~~
#

Special attack. Soo... Ready for a journey? The chaos damages those with 7 or more max health. Your myth rests next turn.

__M__
|   |
|___|
O   O

landslide 2 uses

earth$$$
#

A natural disaster! Can always be myth-made. 2-7 damage to all.

     ###
   ######
  #########

lavacarry 9 uses

warm^^^
#

Special attack. Carry and scatter lava before it cools. Damage equal to a third of uses left (rounded down). Reduces your attack uses by a fourth.

~~~~~~~~~~~~~~
~~~~~~~~~~~~~~
~~~~~~~~~~~~~~

letzterwaltz 2 uses

mild!-_-
#

A devastating attack if you have a fourth or less of your health remaining.

===   ===

   ===

loudsnore 3 uses

shiny!+++
#

Special attack. Loud snoring rattles the foe. Only works while asleep. Also damaging if deep in sleep.

lovefist 7 uses

earth$$$
#

Moderate damage if the foe has more than a third of their health.

|||
###

lul 1 use

shiny!+++
#

Special attack. Sing a lullaby to an undamaged foe to make them sleep for 3 turns.

martial 3 uses

earth$$$
#

Turn adversity into opportunity. Or opportunity into opportunity. Only if 3 or more hype difference.

minimize 3 uses

water~~~
#

Special attack. Become smaller. All attacks consider you to have five less max health. Deals three if three or less max health.

mudswim 9 uses

water~~~
#

Wade through mud or water to sneak an attack. Poisons a bit if your hype+ is 4 or more.

~~&~~

myriad 4 uses

water~~~
#

The smaller the many-er! Call your kin to deals 1 damage for each point of max health below 5. Shrink a bit. If no damage, hype+ and shrink a bit more.

nachtarbeit 7 uses

cold***
#

A great attack vs those sleeping. Minimal damage otherwise.

@  @  @

neverend 1 uses

cold***
#

Special attack. Dizzyingly endless. Slight damage and demoralizing. Will keep being repeated as long as your myth's max health is 8 or more.

nibble 9 uses

earth$$$
#

Nibble at the foe, absoring health.

nolife 3 uses

cold***
#

Special attack. Devastates foes with at most one damage taken, if they do not have 2 hype+.

opportunity 3 uses

flying///
#

Triple the hype+, triple the damage. In that case, foe becomes alert.

panic 9 uses

warm^^^
#

Thrash around until both have a querter or less health. If this holds already, make a big panicked attack but lose half your attack uses.

paralysis 5 uses

wood&&&
#

Special attack. Severely poison yourself to confuse the foe into sleepy inaction.

participation 2 uses

shiny!+++
#

Special attack. Take half your max health as damage. Gain 5 times the experience.

peck 9 uses

flying///
#

Damage equal to how much your hype exceeds the foe's. Doubles if you are ///. Reduces your hype+ on damage, the foe's hype otherwise.

perkup 9 uses

flying///
#

Special attack. Enlarge your body and get 1-2 hype+. Attacks consider you to have five more max health. Up to twice your normal max health.

play 9 uses

curious!@_@
#

Tangle playfully. Damagingly. More effective when sharing a type.

In source: 2 damage if the two myths share at least one type; otherwise 1 damage.

poke 9 uses

curious!@_@
#

Minimal yet unavoidable damage. Demoralizing.


 +

pollen 9 uses

wood&&&
#

Releases pollen in the air, severely poisoning everyone.

potential 2 uses

curious!@_@
#

Temporarily turns into a hall of fame counterpart.

In source: The attack routine itself sets no damage or status effect; transformation is described in the action text and may be handled elsewhere.

pounce 5 uses

curious!@_@
#

Jump onto the foe with the sense of a predator.

prickle 5 uses

wood&&&
#

Bites or stings the foe. Deals both regular damage and inflicts ongoing poison.


     +

pride 7 uses

flying///
#

A pridefull attack if more than half health and 2 or more hype.

 ^^^
!o!o!
 !_!


question 3 uses

curious!@_@
#

Special attack. There's a bamboozling question. Reduce all remaining attacks by half of their maximum (rounded down). Your myth uses frenzy the next turn.

rebirth 6 uses

shiny!+++
#

Special attack. Restores some health and increases hype+. Twice as effective if on exactly one health.

regenerate 3 uses

wood&&&
#

Heals and detoxes by 2. Stronger if sharing a type with foe.

respite 1 use

mild!-_-
#

Special attack. Everyone sleeps for this and two more turns. Foe gets motivated by impatience.

rest 2 uses

mild!-_-
#

Restores health, reduces poison, and buffs you up. Sleeps for up to 3 turns.

retreat 3 uses

aggro!x_x
#

Run away in wild fights, otherwise the foe sleeps for two turns. Fails randomly based on foe's taken damage.

roll 9 uses

earth$$$
#

Roll onto the foe for mimal damage. Add your physical defense, if hype equal to the foe's. Dizzyness is demoralizing.


     @

rush 9 uses

aggro!x_x
#

Rush into a fight if there's any hype+. Less effective otherwise. Demoralize yourself.

In source: 2 damage with at least 1 hype+; otherwise 1 damage. Reduces your own hype+ by 2.

sacrifice 5 uses

shiny!+++
#

Special attack. Demoralizes the foe. If they have no hype+, start the ritual: deal damage and heal.

sadsong 3 uses

mild!-_-
#

Special attack. A sad song that lets the foe sleep for turns equal to two thirds the hype exceeding yours (rounded down). They heal and reduce hype+ by as much.

salve 4 uses

earth$$$
#

Restore 3 health. A fighter's shame. Can use while asleep.

(=)

scavenge 9 uses

curious!@_@
#

Use the snout to overturn random nature into chaos. Moderate damage. May have your myth use salve next turn.

scorch 3 uses

warm^^^
#

A scalding hot hug. Randomly heals or hypes+ if you have less health.

^-^
@ @

shadeseek 2 uses

mild!-_-
#

Lose all your hype+, if more than two, and deal that much damage. Otherwise, heal 1 and gain hype+.

sharedream 3 uses

mild!-_-
#

Special attack. Sleep for 2 turns. If already asleep, instead the foe sleeps for two turns and you lose half attack uses. Can use while asleep.

slam 5 uses

aggro!x_x
#

Slams onto the foe. Devastating vs less max health, but takes half that damage back (rounded down). Minimal damage vs ~~~ and \\\.

sleepwalker 9 uses

mild!-_-
#

Perform a basic attack while sleepwalking. Not going to wake up.

smoldering 1 use

warm^^^
#

If on one hype+, damagesthe foe and hypes+ iself by 3. Otherwise loses hype+ and deals half of it as damage (rounded down).

snuggle 4 uses

cold***
#

Reduces hype+ to those with two or more. Those with none left to lose, sleep for a round.

soar 9 uses

flying///
#

Majestically fly up, or scale a high structure. The effort is damaging, but your hype... soars.

spray 4 uses

wood&&&
#

Spray pests with poisonous vapor. Massively poisons x_x, &&&, or +++.

stardust 3 uses

shiny!+++
#

Consume 30 experience to create a magical moment. Everyone heals.

 . + +
 +  . +
   + .
     +
 +     
   + 

static 7 uses

warm^^^
#

Rub warm materials for a spark. Minimal damage and your myth uses thunder next turn. Doubles vs /// or ~~~ but half vs $$$.

   +  +
== =+

statusburn 3 uses

warm^^^
#

Burn your blood into deadly fumes. Poisons yourself by 2 and then turns all poison and sleep into damage. Can use while asleep.

^  ^
^  ^
^  ^
^  ^
!  !

steady 9 uses

earth$$$
#

Let the enemy hit themselves with you. Can use while asleep, but loses hype.

supercharge 3 uses

shiny!+++
#

Special attack. Consume 20 experience to deal minimal damage, gather 2 hype+, and heal a bit.

swallow 3 uses

water~~~
#

Swallow new prey. Moderate damage. Heal if the foe is undamaged or has up to 2 health left.

  _____
 /_____\
// | | \\
||     || 
\\_|_|_//
 \_____/

takedown 9 uses

flying///
#

A flashy but impractical maneuver. Drastically increases hype+ vs one health.

themesong 1 use

aggro!x_x
#

Increases hype+ by 3. Can use while asleep.

thunder 2 uses

warm^^^
#

Special attack. Fire creates clouds, and clouds thunder. Double damage vs /// or ~~~ but half vs $$$.

   \
   /
   \
   +

tower 1 use

earth$$$
#

Your mass hits and demoralizes. Also heal and hype+ if you have double or more the foe's max health. Fails vs 5 or less max health.

toxic 5 uses

wood&&&
#

Poisons yourself if not poisoned. Otherwise transfer half your poison plus 2 to the foe. Heal 1.

tozero 5 uses

cold***
#

Special attack. All are equal in the cold. Reduce foe remaining attacks by a fourth of their maximum (rounded down).

trap 9 uses

curious!@_@
#

Special attack. Enemy is poisoned a little. Much more effective if they are sleeping. Can use while asleep.

tremors 9 uses

earth$$$
#

Induce a landslide next turn. Slower but many uses.

unoblidged 2 uses

curious!@_@
#

Special attack. Moderate damage. Can use while asleep. Replaces mandatory attacks.

vantage 9 uses

flying///
#

Solid attack based on experience and the foresight of strategic placement. Drains 5 experience to use.

venomdrown 4 uses

water~~~
#

Special attack. Powerful if anyone's poisoned, minimal otherwise.

~~~

vines 5 uses

wood&&&
#

Vines tangle the foe, dealing damage and either demoralizing or, if you have 2 or more hype+ than the foe, makes them frantic and reduces their attack uses by half (rounded down).

warmup 3 uses

warm^^^
#

Special attack. Increase all your attack uses by a fourth of their maximum (rounded down). Get a bit of hype+.

wave 3 uses

water~~~
#

Find a water source and raise a wave of water.

     ~~~
    ~~~~
  ~~~~~
~~~~~~~~~