ALLOCAMELUS
_,, _ _ { `)_/ \_/ \ \__ _). ()"--"\\ ' || //
Voo
AMOEBOID
\___/ .__/%%%\_. /%%%/\%%/
Bb
AREOPENAP
/ _ \
\_\(_)/_/
_/"\_
/ \Foh
ASTYX
'__' \O__O/ ==x||x== /^||^\ /^^||^^\ \__||__/
Vot
BAKENEKO
/\_/\ ( o.o ) > ^ <
Meow
BEHOLDER
BELLA
_ \ / | | ^ |/ ^ vvvv
Tt
CAMAZOTZ
\-o-/
CARBUNCLE
+// <_'|___ \ ,__ \*. \\ //
CLYTIE
DRAUGR
___ /O O\ \~~~/ |___|
Graoah
DRYAD
_ 'o' /%\
Qui
EDELWEISS
FISHH
_\_
\\/ o\
//\___=
''FLOOPY
__
><_o>Floop
GIGELORUM
GOLDRAM
_ _-(_)- `(___) // \\
Baa
GOO
~~~~
~~~O~~
~~~~~~Goo
GOOSE
<<(O) \\ \\_____ / \__ '/ \______/
HALA
/%%@ @%%%%%%\ \%%/=\%%%%%%/
Fss
HAPPO
c~~p ,---------. ,---'oo ) \ ( O O )/ `=^=' / \ , . / \\ |-----'| / ||__| |_|__|
Oigrrr
HAUWAHINE
HEATHWORM
.-----. ________/ \ /@ | %%% | >_________________/
Bwo
HHONG
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HOIHO
__ ( o> ///\ \V_/_
Brr
HYDRAHEAD
__ / '}< __ \ \ / '}- \ \ / / / |/ / ~~~~~~~~
SSH
ISONADE
. \_____)\_____ /--v____ __`< )/
Srr
JUPYTER
=====--. /o \ {__ ;-----------. \ }-. ( / ; ( /--____--( ) | / \ | 'm' 'm'
Moo
KAMADHENU
(__) `\------(oo) | ___ (__) ||w ||
KHEPRI
(__) ')==(' _-/==\-_ _-\==/-_ / \
Bbb
KITSUNE
^...^ <_o o_> \_/
Kyu
KOKO
^ ^ (O,O) ( ) -"-"
Hoot
KRAKEN
.---. . ( o O) \_ ` _, _ -.___'.) ( ,-' '-.O.'-..-.. ./\/\/ | \_.-._ ; ._/
8
MATAGOT
____()()
/ @@`
~~~~~\_;m__m._>oSqweek
MELISSA
MOUSY
NERITES
@_'-'
Bf
NGANA
___ \/ \/ O O \===/
Nyo
OKURIINU
__ (___() `; /,__ / \\ \\
OOZLUM
>(o) (__>
P33G
&_-----,_ { ", ( )___ ,_@ |/ |\( "" " "
Oink
PHOENIX
POSKAKUSHKA
___ x x % // \ /___\
Kak
RIBBIT
RIGI
\ / >v< >O< >O<
Squ
RIGIGER
__ :O.o.(__) / | \\
Bpt
SARAMA
,'.-.'. '\o o/` _, { @ } / /`-'\ (_/-\_)
Warf
SEDNA
________/\_______
/ o _\---|
\_____\ |_______/
\\SHESHA
_____ <%%%%%%%%%%%%%%%_O_/-
Sss
SPHINX
__ {o \ \ \_____ | , }; |/ '---\)
SPIDRE
//oo\\
Foo
SPINOSAURUS
__
/o_)
_/\/\/\_/ /
_| / _|Graoa
TALOS
___
| +|
| |
===
| |--+
| |
===Groan
TURT
___ _ ./%%%\_|o\ ' '
Ii
UPA
>-\/ \--< \%/ %
Piih
WISHPOOSH
.-"""-.__
/ ' o'\
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WUKONG
@(‘_’)@
Oo-Aa
YETI
YGGDRASSIL
___ ___ %%__/ \ / \__%% \___/ \___/ %% ___ %%__/ \ %% \___/ %% %%
Tt
adapt 2 uses
Restore half attack uses if no common type with the foe. Restore all uses if you also have at least one type advantage.
aerial 4 uses
Damage equal to 1 plus half your hype+ (rounded down). Your myth uses flutter next turn.
akselit 2 uses
Special attack. The world's central axis is disrupted for severe damage, increased by the level difference vs lower levels. Sleep next turn.
antitode 5 uses
Remove poison. Can use while asleep.
(=)
awaken 2 uses
Ring a bell to reduce sleep by 3 turns. Then throw the bell. Can use while asleep, adding the sleep to its damage.
___ / | \ / { + } \
blaze 3 uses
Produce a fire by spending three hype. Otherwise lose one health to produce a minimal spark. Gain hype+.
^^^ ^^ ^^ ^ ^^^ ^
bubbles 9 uses
Special attack. Blow some fun bubbles out of nowhere. Damaging, but the foe gets hype+.
. O O O . O O .
bully 9 uses
Moderate attack that works only vs lower health and hype+.
burndown 3 uses
Special attack. Double damage vs &&& or -_- but half vs ~~~.
^ ^^ ^^^ ^^^^ ^^^^^ ^^^^^^^ ^^^^^ ^^^ ^
burrow 9 uses
Quickly squeeze into the terrain. Deal damage if more hype+ otherwise poison and hype yourself.
campfire 5 uses
Prepare the foe for dinner. Damage equal to their sleep, plus 1 if they are undamaged. Hype+ and heal by as much.
chomp 5 uses
Chomp at your foe. Extra damage vs half or less health. Otherwise, you are demoralized.
vvvvv | | ^^^^^
claw 5 uses
Fiercely claws the foe. Less fierce if more than half health.
\\ \\ \\
clayball 2 uses
Roll yourself tightly into a small ball of clay. Reduces your hype+ and perceived size. Your myth uses awaken next turn.
collect 5 uses
Collect the foe, or demoralize it if unable (6 team members or 40 max health total already). Success chance increases vs more damaged foes.
combust 1 use
Special attack. Damage equal to the sum of your attack, defense and special stats. Half vs -_-, $$$ and ~~~.
^ ^^ ^^^ ^^^^ ^^^^^ ^^^^^^^ ^^^^^ ^^^ ^
^ ^^^ ^
congelateur 7 uses
All take damage equal to their hype+.
/\ / \ /____\
counter 7 uses
Deal damage equal to a third of that taken so far (rounded down).
cradle 5 uses
Special attack. The foe gains drastic hype+ and becomes poisoned. If anyone is fully hyped, the foe gets demoralized and sleeps for 2-3 turns.
cram 1 use
Special attack. Actually, you stayed up all night preparing. Harmful, but fills all attack uses.
drift 7 uses
Remain inactive for up to 3 turns while sleeping. The lack of action either demoralizes or annoys your foe.
ellusive 2 uses
Increase hype+ by 3. Your myth uses retreat next turn. Can use while asleep.
emerge 9 uses
Minimal damage while sinking. If fully demoralized, emerge with a devastating attack and hype.
empathy 3 uses
Removes foe hype+ and heals by that much. Half effectiveness (rounded down) if you do not share a type with them.
endurecido 5 uses
Use hardened poison to attack. Damage equal to yours plus the foe's poison.
!!! ###
enlarge 3 uses
Special attack. Become larger. All attacks consider you to have five more max health. Up to twice your normal max health.
entangle 3 uses
Take one damage to drastically reduce foe hype+. Less tangling against more max health.
\_____/
./\___/\.
__/_/ \_\__
\ \___/ /
'\/___\/'
/ \eyebeam 2 uses
Special attack. Good damage and poison. Sleep and use participation next turn.
======
fightback 3 uses
Fierce attack if you have at most a third of the foe's health. Otherwise heal two.
* * x x * *
v v v
firedance 9 uses
Instantly match the foe's hype+. If that is equal or lower, deal damage equal to the difference plus one.
^^^ ^^ ^^ ^ ^^^ ^
flood 3 uses
Lose 20 experience to deal 1 damage to all per type other than ~~~, ///, or +++. Randomly double that damage.
~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~
flutter 2 uses
Move around in a hard-to-catch hype+. More effective if you have less max health.
freefall 2 uses
Fall from a large height onto the foe. Damage equal to a third of max health difference if you are larger. Poison per that difference if smaller.
freeze 5 uses
Special attack. Consume 2 hype+ to encace the foe in ice. Moderate damage. And demoralizing.
[]
/\ / \ /____\
frenzy 2 uses
A good attack, especially vs greater defense. One fifth chance to do nothing. Otherwise, and if not sleeping now, it is repeated by your myth next turn.
groundfumes 2 uses
Everyone inhales a huge clump of poison dust rising from the ground. ~~~ and +++ affected less.
growl 9 uses
Improves your hype+ and demoralizes the foe.
/
\hitNrun 1 use
Damages both and leaves them asleep.
hopping 9 uses
Hop arround playfully. Drastically hypes+ all. A lot of damage to those fully hyped.
howl 9 uses
Drastically improves your hype. Not as much if the foe has only different types.
/
\icecream 5 uses
Yummy. Improves your hype+ and get a cold attack in. The greatest hype+ is poisoned a bit.
icicle 9 uses
Throws a small icicle. More damage if the foe is @_@, or x_x.
/\ / \ /____\
identify 0 uses
Shows here foe stats and weaknesses.
jointlock 4 uses
Damage equal to the foe's attack plus defense stats.
journey 5 uses
Special attack. Soo... Ready for a journey? The chaos damages those with 7 or more max health. Your myth rests next turn.
__M__ | | |___| O O
landslide 2 uses
A natural disaster! Can always be myth-made. 2-7 damage to all.
### ###### #########
lavacarry 9 uses
Special attack. Carry and scatter lava before it cools. Damage equal to a third of uses left (rounded down). Reduces your attack uses by a fourth.
~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~
~~~~~~~~~~~~~~
letzterwaltz 2 uses
A devastating attack if you have a fourth or less of your health remaining.
=== === ===
loudsnore 3 uses
Special attack. Loud snoring rattles the foe. Only works while asleep. Also damaging if deep in sleep.
lovefist 7 uses
Moderate damage if the foe has more than a third of their health.
||| ###
lul 1 use
Special attack. Sing a lullaby to an undamaged foe to make them sleep for 3 turns.
martial 3 uses
Turn adversity into opportunity. Or opportunity into opportunity. Only if 3 or more hype difference.
minimize 3 uses
Special attack. Become smaller. All attacks consider you to have five less max health. Deals three if three or less max health.
mudswim 9 uses
Wade through mud or water to sneak an attack. Poisons a bit if your hype+ is 4 or more.
~~&~~
myriad 4 uses
The smaller the many-er! Call your kin to deals 1 damage for each point of max health below 5. Shrink a bit. If no damage, hype+ and shrink a bit more.
nachtarbeit 7 uses
A great attack vs those sleeping. Minimal damage otherwise.
@ @ @
neverend 1 uses
Special attack. Dizzyingly endless. Slight damage and demoralizing. Will keep being repeated as long as your myth's max health is 8 or more.
nibble 9 uses
Nibble at the foe, absoring health.
nolife 3 uses
Special attack. Devastates foes with at most one damage taken, if they do not have 2 hype+.
opportunity 3 uses
Triple the hype+, triple the damage. In that case, foe becomes alert.
panic 9 uses
Thrash around until both have a querter or less health. If this holds already, make a big panicked attack but lose half your attack uses.
paralysis 5 uses
Special attack. Severely poison yourself to confuse the foe into sleepy inaction.
participation 2 uses
Special attack. Take half your max health as damage. Gain 5 times the experience.
peck 9 uses
Damage equal to how much your hype exceeds the foe's. Doubles if you are ///. Reduces your hype+ on damage, the foe's hype otherwise.
perkup 9 uses
Special attack. Enlarge your body and get 1-2 hype+. Attacks consider you to have five more max health. Up to twice your normal max health.
play 9 uses
Tangle playfully. Damagingly. More effective when sharing a type.
In source: 2 damage if the two myths share at least one type; otherwise 1 damage.
poke 9 uses
Minimal yet unavoidable damage. Demoralizing.
+
pollen 9 uses
Releases pollen in the air, severely poisoning everyone.
potential 2 uses
Temporarily turns into a hall of fame counterpart.
In source: The attack routine itself sets no damage or status effect; transformation is described in the action text and may be handled elsewhere.
pounce 5 uses
Jump onto the foe with the sense of a predator.
prickle 5 uses
Bites or stings the foe. Deals both regular damage and inflicts ongoing poison.
+pride 7 uses
A pridefull attack if more than half health and 2 or more hype.
^^^ !o!o! !_!
question 3 uses
Special attack. There's a bamboozling question. Reduce all remaining attacks by half of their maximum (rounded down). Your myth uses frenzy the next turn.
rebirth 6 uses
Special attack. Restores some health and increases hype+. Twice as effective if on exactly one health.
regenerate 3 uses
Heals and detoxes by 2. Stronger if sharing a type with foe.
respite 1 use
Special attack. Everyone sleeps for this and two more turns. Foe gets motivated by impatience.
rest 2 uses
Restores health, reduces poison, and buffs you up. Sleeps for up to 3 turns.
retreat 3 uses
Run away in wild fights, otherwise the foe sleeps for two turns. Fails randomly based on foe's taken damage.
roll 9 uses
Roll onto the foe for mimal damage. Add your physical defense, if hype equal to the foe's. Dizzyness is demoralizing.
@rush 9 uses
Rush into a fight if there's any hype+. Less effective otherwise. Demoralize yourself.
In source: 2 damage with at least 1 hype+; otherwise 1 damage. Reduces your own hype+ by 2.
sacrifice 5 uses
Special attack. Demoralizes the foe. If they have no hype+, start the ritual: deal damage and heal.
sadsong 3 uses
Special attack. A sad song that lets the foe sleep for turns equal to two thirds the hype exceeding yours (rounded down). They heal and reduce hype+ by as much.
salve 4 uses
Restore 3 health. A fighter's shame. Can use while asleep.
(=)
scavenge 9 uses
Use the snout to overturn random nature into chaos. Moderate damage. May have your myth use salve next turn.
scorch 3 uses
A scalding hot hug. Randomly heals or hypes+ if you have less health.
^-^ @ @
shadeseek 2 uses
Lose all your hype+, if more than two, and deal that much damage. Otherwise, heal 1 and gain hype+.
sharedream 3 uses
Special attack. Sleep for 2 turns. If already asleep, instead the foe sleeps for two turns and you lose half attack uses. Can use while asleep.
slam 5 uses
Slams onto the foe. Devastating vs less max health, but takes half that damage back (rounded down). Minimal damage vs ~~~ and \\\.
sleepwalker 9 uses
Perform a basic attack while sleepwalking. Not going to wake up.
smoldering 1 use
If on one hype+, damagesthe foe and hypes+ iself by 3. Otherwise loses hype+ and deals half of it as damage (rounded down).
snuggle 4 uses
Reduces hype+ to those with two or more. Those with none left to lose, sleep for a round.
soar 9 uses
Majestically fly up, or scale a high structure. The effort is damaging, but your hype... soars.
spray 4 uses
Spray pests with poisonous vapor. Massively poisons x_x, &&&, or +++.
stardust 3 uses
Consume 30 experience to create a magical moment. Everyone heals.
. + + + . + + .
+
+
+ static 7 uses
Rub warm materials for a spark. Minimal damage and your myth uses thunder next turn. Doubles vs /// or ~~~ but half vs $$$.
+ + == =+
statusburn 3 uses
Burn your blood into deadly fumes. Poisons yourself by 2 and then turns all poison and sleep into damage. Can use while asleep.
^ ^ ^ ^ ^ ^ ^ ^ ! !
steady 9 uses
Let the enemy hit themselves with you. Can use while asleep, but loses hype.
supercharge 3 uses
Special attack. Consume 20 experience to deal minimal damage, gather 2 hype+, and heal a bit.
swallow 3 uses
Swallow new prey. Moderate damage. Heal if the foe is undamaged or has up to 2 health left.
_____ /_____\ // | | \\ || || \\_|_|_// \_____/
takedown 9 uses
A flashy but impractical maneuver. Drastically increases hype+ vs one health.
themesong 1 use
Increases hype+ by 3. Can use while asleep.
thunder 2 uses
Special attack. Fire creates clouds, and clouds thunder. Double damage vs /// or ~~~ but half vs $$$.
\ / \ +
tower 1 use
Your mass hits and demoralizes. Also heal and hype+ if you have double or more the foe's max health. Fails vs 5 or less max health.
toxic 5 uses
Poisons yourself if not poisoned. Otherwise transfer half your poison plus 2 to the foe. Heal 1.
tozero 5 uses
Special attack. All are equal in the cold. Reduce foe remaining attacks by a fourth of their maximum (rounded down).
trap 9 uses
Special attack. Enemy is poisoned a little. Much more effective if they are sleeping. Can use while asleep.
tremors 9 uses
Induce a landslide next turn. Slower but many uses.
unoblidged 2 uses
Special attack. Moderate damage. Can use while asleep. Replaces mandatory attacks.
vantage 9 uses
Solid attack based on experience and the foresight of strategic placement. Drains 5 experience to use.
venomdrown 4 uses
Special attack. Powerful if anyone's poisoned, minimal otherwise.
~~~
vines 5 uses
Vines tangle the foe, dealing damage and either demoralizing or, if you have 2 or more hype+ than the foe, makes them frantic and reduces their attack uses by half (rounded down).
warmup 3 uses
Special attack. Increase all your attack uses by a fourth of their maximum (rounded down). Get a bit of hype+.
wave 3 uses
Find a water source and raise a wave of water.
~~~
~~~~
~~~~~
~~~~~~~~~Wild terrain positions
Wild myths by terrain and region.
barren
| Region | West | Center | East |
|---|---|---|---|
| Polar | |||
| Temperate | |||
| Tropical |
grass
tall grass
mud
desert
| Region | West | Center | East |
|---|---|---|---|
| Polar | |||
| Temperate | |||
| Tropical |
jungle
| Region | West | Center | East |
|---|---|---|---|
| Polar | |||
| Temperate | |||
| Tropical |
tree
tree shade
water
deep water
moss water
snow
lava
| Region | West | Center | East |
|---|---|---|---|
| Polar | |||
| Temperate | |||
| Tropical |
indoors
ancient water
No wild myth encounters are listed for this terrain.